Sat down with @zecmo yesterday to start fleshing out the first Ghost enitity in #Sleep. Right now it follows you if you get too close and stops if you get to far away. Next is working on its patrol and getting it to stop moving when you are facing it like #Boo from SMB.
Mock up of the Darkworld Playground interior from a while back. This allows for the player to train and tryout new abilities in a confined space as the game progresses. Functional but still using my stub-in tileset for visuals.
Mock up from a while ago I made of one of the more important areas for the avatar and his friends.
These last few months have been are quietest in a long time but also our most productive yet. We’ve got some announcements and introductions to make that will be coming very soon.
The speed and quality of production on Sleep has been wonderful and we have a lot to share.
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rough of the church and graveyard i grew up next to for sleep.