So I’ve had a chance to play Solipskier this weekend and it does so much right that it keeps me playing. One of my favorite things about the design is how the gates that you have to guide the avatar through work. When the avatar is on screen the gates function as a point boost for going through them or a speed loss for missing them. When the avatar is flying through the air, above the visible stage the gates act as score multipliers for each one the avatar flies over. Another thing I really like is getting the avatar to jump through the gates by making little ramps for him. There’s something very enjoyable about feeling it creates.