thank the gods


So I went to commit our incomplete pre-alpha demo of sleep to IndieCade and I was overjoyed by what I saw on the main page.

That’s right, they extended the deadline, fuck yeah.

This is really awesome for us. I’d say our entity engine is very near completion in a lot of ways and with these three extra weeks, I think we’ll be able to get MUCH more into the demo.

We FINALLY put up a demo on the sleep site.
And can be downloaded directly here.

Things are moving right along…
Every time we submit a new version to IndieCade, we’ll update the DL link and make a new blog post.

Come back for more!!

Atlanta Game Development Meetup


The entire team made it to the Atlanta Game Development meetup last night in Roswell, GA.

It was a nice breather from the stress of GDC.

We got show off our teaser demo of Sleep again. And was once again well received.

Brad, the organizer of the meetup and lead game designer for New Media at CN, really seemed to enjoy the demo. He gave us some good feedback and we played with some ideas of how to improve our combat system.

Attendance was down last night compared to the last two months, but there was much still much discussion of xna, unity and c#.

We’ll be there next month as well. If you are interested in game dev and live in the Atlanta area, come out to the meetup.

GDC 2010


Back in GA. My first GDC experience was awesome.
Met a lot of cool people.

Got to hang out with Kill Space.

I updated our twitter with frequent updates. Check that out if you’re curious where I was.

Showed the demo off in the back of the expo, in hotel rooms, and once in a stair well.

Overall, our teaser demo seemed well received. It feels good that people had a good understanding of what we are attempting to achieve. Some people even said it in some ways reminded them of Earthbound. That makes me happy in ways I can’t really convey.

We shall endeavour to update more frequently and also plan to put up our teaser for DL soon.

Stay tuned for more updates : D

story complete!

wolf and i finally took all of the bits of story and storyline key points that have been swimming around in our brains, put them in a bottle, shook and good things happened.

our next feat is to complete the battle system and as always, we begin with research. which means we get to play games!

hopefully this phase will go as smoothly and fit together as perfectly as the story.

more to come.