Archive for the ‘Uncategorized’ Category
Porting Roy-G-Blam to XNA

I enrolled in a programming class on reddit and decided I would use it as an opportunity to port my GameMaker game over to XNA while I’m waiting to get GMHTML5. I took a really crappy video with Fraps an uploaded it so I could show it to some people while I’m in the process.
roy-g-blam <--- video link here.
This is my first week's homework assignment which is late but exists. I plan on spending a lot more time on this second week's course work as I will actually have more time. I just followed some super simple XNA tutorials and sample code to get started so I’m looking forward to spending some time embellishing on the basics. I guess I should make these assignments in at least 4.0 not 3.1. :/
http://www.mediafire.com/?e562sg2xi3svny1 <--- homework link here. homework link with keyboard controls
I tried getting Allegro 5 setup but didn’t have much luck before my frustration won out and seeing how our biggest current project is in XNA I figured this would be a better solution anyways. I still want to try out LOVE but that will have to wait until I’m all caught up on everything.
new game in the works
With the upcoming release of Game Maker Studio and html5, which both promise cross platfrom development for iOS and Android, I thought it would be worth spending some time, finally, checking out Game Maker. I’ve spent the last three weeks getting to know the environment by developing a shooter that has become quite the emergent little experience for me. I’ll be bringing it to the next Atlanta Game Dev Meetup this month.
So far the experience has been really great. One of the best things that’s happened is often I’ll set out to do something one way and after a while, usually through misunderstanding and mistakes, something better happens.
If anyone wants to take a look and has Game Maker installed, then just let me know. I don’t believe the lite version allows the making of an executable.
why haven’t i seen this movie until now?

I watched The Thing for the first time this weekend. And the second and the third. I thought I would take some different scenes and make some pixel versions as an exercise.
thank you re-logic for cutting so deeply into my own dev time.

just got my jungle armor. this game is great.
that feel

i still have a mountain of design and art to work on and really have to work with zecmo to finish/polish up this new version of the demo so we can start approaching artists and new avenues of getting sleep completely finished. i also have three levels of portal 2 left, a bunch of dead rising 2 to complete and i still have to finish mother 3 on my own and GoW and illusion of gaia with zecmo. but… i don’t know if anyone else gets that feeling that surfaces every so often that compels you to go back and play through your favorite game… i have that now.
Diamond pushups are an invention of the devil.

that is all.
night

A little stoned,
drifting off to sleep.
And as I drift,
I begin to weep.
For days gone past,
For dreams gone fast,
It all gets lifted in the sleep.
From the high desert of Atlanta

The last couple of months for asquared has been a time of flux. Things have changed a lot from the last time we posted on here but most everything for the better. Sleep is getting a special amnount of attention that it honestly needs right now. Hopefully by the end of February we will have a new and improved demo up for you all to play with some new mechanics and areas to explore.
As far as games I’ve been playing, it’s been Minecraft, Dragon Age: Origins, Team Fortress 2, and Limbo.

Minecraft has been a lot of fun but until I get a computer that runs it better and get on my friend’s server I’m putting that time sink on hold.

I think my favorite things about Dragon Age are the dialogue and the voice acting. The choices are interesting if not always meaningful and the quality of the writing is very impressive. The personalities of the characters really come through by means of the words and how well they are spoken. Combat for me is a bit dull but the story is enough for me to stick with it for now.

Team Fortress 2 never gets old. Never.

I finally worked my way through this great game and will be going back through to find all the eggs. The puzzling was great, the ambiance was amazing, and the deaths were shocking. The overall package of Limbo was so well executed that I can’t wait for the second playthrough.
Anyways, that’s it for now as we decide how we are going to wrap up Sleep this year. Zecmo should have an update from the Lone Star state soon.
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