Archive for January, 2010
So it’s that time of year again. The time of year where I get to sit at home and be jealous of all the slags who get to attend Mecca for game development, GDC. Barring any miracle of circumstance I will not be attending this year but it looks like Zecmo may grace the unwashed game dev masses with his lovely presence in March.
What this means for us on the dev side means polishing up our Sleep demo so he can show off all our hard work from the past year. And by polish I mean finish the remaining 50% of work left to make it presentable.
My first assignment is to finish up the rough outlines for the Demo areas to be passed off to or illustrious illustrator, Matt.
This is what I will be doing for the next two weeks I’m sure.
Next will be some more enemy design and roughs, again for Matt to make palatable.
It’s going to be a busy month, I know, but busy in a way that feels good like crunch time can if you love what you’re doing.
We are now in the final design/beginning production stages of a new small scale game. We are going in a different direction with this one so it should be a nice break from the norm for us. I don’t want to say too much now; I’ll leave that up to the other Adam.
Hope you all had some good holiday times with your nearest and dearest.
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