and here is what she had to say about it:
the best game designer we've got
that’s all she had to say.
she totally was NOT a distraction.
it was a good day.
Gamecrush.com is here. This is a new service providing where guys lacking for attention can pay to game with a girl for a fee. While pathetic right off the bat, it gets worse. Gamecrush claims the fee is equivalent to the cost of buying a drink for a girl at a bar or club ($8.25). While the monetary amount is similar the output of said purchase is completely different. When buying a drink for a girl at a bar (don’t do this in the first place, have them buy you the drink) she could shoot you down immediately or if you’re lucky or as good looking as me, you have a chance to get to know her and perhaps see her again outside of the current social situation. If you plunk down 8.25 to Gamecrush and you allotted game time is up (6-10 minutes) then she (called a PlayDate) is going to move onto the next ‘customer’ (called Player). She is on there trying to make money not be out and meet people. A lot of these girls are going to be on there to sell their other ‘services’ on various dark places of the internet. So enjoy paying for advertising for porn when those particular PlayDates come your way.
At least the girls get to signify if the are feeling ‘flirty’, ‘dirty’ or ‘flirty and dirty’.
OMG HAWT LADIEZZ IN MY XBOX!!!
This service will probably thrive for a while and more power to the people who make money from it and those who pay money to enjoy it. Let’s just not sugar coat what this is; girls getting paid to emotionally and sexually satisfy men has a name.
I forced myself to take a break after GDC because I starting to get burnt out. This was very difficult because I returned from San Fran pumped and eager to implement new ideas into Sleep.
I spent that time beating Heavy Rain (thanks matt for the letting me bum your ps3,) playing the newly released Perfect Dark on XBLA and re-arranging my living room. I also celebrated one more of my revolutions around sun.
Now that vacation is over, we are going to complete Block Shooter and keep working on the battle system on Sleep.
Maybe later this week I’ll write up some of my thoughts on Heavy Rain.
Some of the team got to visit America’s second best city, San Francisco, and be surrounded by game design luminaries all week.
Some of the team stayed here and played games and got some work done. Kind of. I have recently acquired Bioshock 2 and Final Fantasy XIII and one of them is definitely holding my attention much better. Hint; It’s not Final Fantasy.
The GDD for out next project is finished and some of the rough art is done. Scheduling should follow. Should.
I can’t wait for summer and all that entails.
The entire team made it to the Atlanta Game Development meetup last night in Roswell, GA.
It was a nice breather from the stress of GDC.
We got show off our teaser demo of Sleep again. And was once again well received.
Brad, the organizer of the meetup and lead game designer for New Media at CN, really seemed to enjoy the demo. He gave us some good feedback and we played with some ideas of how to improve our combat system.
Attendance was down last night compared to the last two months, but there was much still much discussion of xna, unity and c#.
We’ll be there next month as well. If you are interested in game dev and live in the Atlanta area, come out to the meetup.
Back in GA. My first GDC experience was awesome.
Met a lot of cool people.
Got to hang out with Kill Space.
I updated our twitter with frequent updates. Check that out if you’re curious where I was.
Showed the demo off in the back of the expo, in hotel rooms, and once in a stair well.
Overall, our teaser demo seemed well received. It feels good that people had a good understanding of what we are attempting to achieve. Some people even said it in some ways reminded them of Earthbound. That makes me happy in ways I can’t really convey.
We shall endeavour to update more frequently and also plan to put up our teaser for DL soon.
Stay tuned for more updates : D